Prototype for a hypercasual game about paper planes
Coded Controls of flying the paper plane
Cinemachine and camera manipulation in 3D
Endless Runner: Tap to keep the ball within the boundaries.
if you touch the red objects you lose.
Game took about 2 hours of work.
Click on the ball on time to kick it to the goal.
Buy powerups to have better chance of winning.
In-game Store and currency system
Unity Collision system in depth
Dig the sand to pave a way for the ball to reach the basket. Becareful not to touch the red volcano holes.
Game took about 5 hours of work.
manipulating mesh with scripts
Rotate the Labyrnith to pop all the balloons with the ball.
Level design