Paper Pilot Quest


  1. Prototype for a hypercasual game about paper planes

Learnt while making the game

  1. Coded Controls of flying the paper plane

  2. Cinemachine and camera manipulation in 3D

Fli


  1. Endless Runner: Tap to keep the ball within the boundaries.
    if you touch the red objects you lose.
    Game took about 2 hours of work.

SuperFly Ball


  1. Click on the ball on time to kick it to the goal.
    Buy powerups to have better chance of winning.

Learnt while making the game

  1. In-game Store and currency system

  2. Unity Collision system in depth

Jungle Ball


  1. Dig the sand to pave a way for the ball to reach the basket. Becareful not to touch the red volcano holes.
    Game took about 5 hours of work.

Learnt while making the game

  1. manipulating mesh with scripts

Ball Labyrnith


  1. Rotate the Labyrnith to pop all the balloons with the ball.

Learnt while making the game

  1. Level design